
Quick note from me
Hiring is a risk management process.
Hiring managers want the designer closest to making the business successful, who fits the role and the team, and who won’t quit in 3 months. All of that is expensive to get wrong.
So to convince them, we build a portfolio. A set of evidence that says hire me, I’m the one.
But when 200 other designers apply with a portfolio that says the same thing, what makes the one who gets picked different?
Let me walk you through the new framework I’ve built for this.
Story outline
Promise: What does your portfolio promise?
Signal: What signals prove the promise?
Bar: What’s the bar for the role you want?
Promise
What does your portfolio promise?
Every portfolio makes promises. You find them in 2 places:
the job descriptions you’re aiming at
and your own positioning
Think of them as the criteria you need to meet. The list of requirements you figure out for yourself.
The most common are visual design and problem solving. Almost every designer claims those 2, because they’re at the core of our job. Still, as a hiring manager, I manage to pick the portfolios where those promises look more credible and stronger. Those designers get the calls.
And the promises shift by role. Different jobs want different things:
Startup Product Designer
Speed
Range
Ownership
Product organisation
Depth
System thinking
Polish
Design engineering role
Building
Shipping
AI fluency
My strategy:
Before you design anything, write down exactly what you’re promising and for which role. The wrong promise is the most expensive mistake to fix later.
Signal
What signals prove the promise?
A promise with no proof is just a tagline.
A signal is the precise example that backs the promise up. It’s how you make the claim credible.
Signal examples:
Visual design
Polished screens
Recorded prototypes
Product demos
Problem solving
Trade-offs
Problem statements
Visualised problems
As a rule, a signal comes in 3 formats:
Written → carries the thinking
The trade-off you named, and why
A sequence of decisions, not a sequence of screens
The invisible work, the call you made at the hardest point
One decision zoomed in: context, tension, options, trade-off, consequence
Visual → explains and impresses at a glance
Annotated screens with the problem marked where it happens
Before and after
Multiple options
Interactive → shows how it moves and feels to use
Recorded prototypes and demos
The flow from one screen to the next
The live link
The strongest case studies use all 3 formats to proof their promises.
My strategy:
Pick your single hardest decision and prove it across all 3 formats, written, visual, interactive. One decision shown in full communicates quicker.

Signal of problem solving skill (old portfolio of Ethan Chng)
Bar
What’s the bar for the role you want?
Promise and signal are on you. The bar is not.
The bar is whether your signals are enough, and that’s set by things outside your portfolio:
Who else is applying
Who already works on the team
The organisation’s own standards
Where the industry is heading
Take storytelling. The bar used to be showing your process, the steps, the method, the neat arc from brief to solution. That cleared it for years. Now the same process work is table stakes, and the bar has moved to value language. What the work was worth, what it changed, why it mattered to the business.
Same promise and signal type, but higher bar, because everyone else caught up to the old one.
My strategy:
Look at who already holds the role you want and how they make promises in their portfolios. That’s your real bar, not the one in your head.
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Keep designing ✨
Aneta




